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WeaponTalents

Characters can have a range of weapon talents. Each level of a ranged weapon talent adds +1 to its attack value (not damage). For melee weapons, each talent icon on the character sheet has a slider that determines whether a character prefers an offensive or defensive stance with the chosen weapon, this allocates the points between parry bonus and attack bonus (on a 1:1 ratio). Attack rating is represented by a sword. Parry rating is represented by a shield.

At most a 5 point difference is allowed between parry bonus and attack bonus. For levels 1 through 5 the entire bonus can be put into parry or attack, for level 6 through 18 the points will be split between the two. A 4 point difference is possible on even levels anda  5 point difference is possible on odd levels.

The max rank of any weapon talent is 18. The max starting rank for a new character is 8. The cost to increase each level is the same for each talent and is

Rank Marginal AP cost Commulative AP cost
1 6 6
2 14 20
3 22 42
4 32 74
5 41 115
6 50 165
7 60 225
8 75 300
9 85 385
10 95 480
11 105 585
12 120 705
13 130 835
14 140 975
15 155 1130
16 165 1295
17 180 1475
18 195 1670

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