Shortly before the player's execution for the death of Elanor, though, Naurim frees him/her. Naurim spent years in prison, has been arrested for arson, assault, and smuggling. He has been planning a prison break for a long time, and feels he’s finding a good accomplice in the player’s character to actually put his plans in practice.
Naruim is a typical dwarf: hot tempered and with huge anger management issues. He’s also paranoid, restless, and even often dreaming (which is pretty strange for a dwarf), and sees conspiracy virtually everywhere. Perhaps it is his paranoia that makes him a fearless warrior, and therefore a perfect tank. Not just when brawling in taverns.
Naurim turns into the second member of the players’ party of up to five playable characters at a time.
Base Values
- Courage: 14
- Cleverness: 9
- Intuition: 12
- Charisma: 8
- Dexterity: 10
- Agility: 12
- Constitution: 14
- Strength: 14
Weapon Talents
- Axes and Maces: 9
- Throwing Weapons: 5
- Two-Handed Bashing Weapons: 7
Talents
- Body Control: 5
- Willpower: 1
- Perception: 6
- Warcraft: 3
- Treat Wounds: 1
Special Abilities
- Power Blow
- Vigilance
- Armor Use 1
- Shield Fighting 1